Rosemary is a girl stuck in a dream without colours, and the only way to bring them back is to fight her own nightmares. But not everything is what it seems...
Rosemary's Dream is a game in Shoot' em up genre made during 10 weeks of a game design course. I was mostly responsible for creating the background. As it was tied to the game mechanic of restoring the colour it was an interesting challenge to keep parts of the background within one hue but still make them feel pleasant to look at. Finished painting appears as the win screen at the end of the game.
Credit goes to the rest of the team:
Martin Nelander - Game design, QA
Yin Liang - Programming
Xinpei Zheng - Character design, character animation, UI
Elena Kappler - Music and SFX
Cecilie Sørensen - Project management, Menu layouts
Rosemary's Dream playthrough